Maxwell Jett
Gender: Male
Birthday: March 10, 1996
Billed From: Long Island, NY
Height: 5ft 11"
Weight: 223 lbs
Maxwell Jett is a loudmouth masterpiece with a mean streak and a master plan.
He doesn’t just want to win — he wants to win while proving you were stupid for believing in anyone else. Jett fights like a classic villain: crisp fundamentals, vicious shortcuts, and a relentless talent for finding the exact moment a crowd’s hope peaks… and snapping it in half.
He’s a sharp technical worker who mixes methodical limb targeting with sudden bursts of violence — a cheap shot disguised as “smart wrestling.” The more the audience hates him, the better he gets. The more his opponent fights back, the more Jett smiles — because he’s not here to survive the storm. He’s here to sell it, then take credit for the weather.
STYLE: Technical Heel / Opportunistic Striker
SIGNATURES: Eye-rake feints, rope-assisted counters, sudden headlocks into slams, targeted arm/neck work
FINISHER: Platinum Driver (arm-trap piledriver)
SECONDARY: Salt in the Wound (heat-seeking knee strike + cover)
SUBMISSION: Long Island Lock (salt-of-the-earth armbar variant)
Random Quote:
“I’m not here to impress you — I’m here to remind you who’s better than you.”
Random Fact:
Maxwell keeps a notebook of “crowd triggers” by city—specific phrases and gestures that reliably turn boos into explosions, which he uses like a playbook.
No allies recorded.
No rivals recorded.
| Event | Segment/Match | Date | Result |
|---|---|---|---|
| Brand New Day: 2026 - Day 2 | UTA Contract Ladder Match | Jan 18, 2026 | loss |
| Brand New Day: 2026 - Day 1 | Maxwell "Max" Jett | Jan 17, 2026 | — |
No promos have been posted by this character.
| Wins | Losses | No Contest | Total Matches | Win % | Loss % |
|---|---|---|---|---|---|
| 0 | 1 | 0 | 1 | 0% | 100% |
This character has never held a title.
No awards recorded for this character.
| Entrance Description | A single spotlight hits the stage like a red-carpet flash. Maxwell Jett steps out in a designer robe, smirking like he already knows the ending and you’re just late to the meeting. He soaks in the boos, mouths “keep it coming,” and slowly points at a random fan as if to personally blame them for everything. He walks with zero urgency—until the moment he reaches the apron, where he snaps into motion, slides in, and climbs the second rope to sneer at the crowd. He blows an exaggerated kiss, then drops down and starts pacing, jawing at the referee and never taking his eyes off his opponent. |
|---|---|
| Entrance Music | “Gold Standard” (fictional) — cocky arena-rock intro into heavy trap drums |
| Move #1 | Arm Wringer into Snap Suplex |
| Move #2 | Pendulum Backbreaker |
| Move #3 | Knee Drop to the Back of the Head |
| Move #4 | Running Boot to the Face |
| Move #5 | Hammerlock DDT |
| Special Move #1 | Heat Seeker Knee (running knee strike) |
| Special Move #2 | Rope-Assisted Headlock Takeover (cheap leverage) |
| Special Move #3 | Apron Piledriver Tease (big-match threat, not always used) |
| Finisher Setup Move | Snakebite Counter |
| Finisher Setup Desc | Jett baits a charge, sidesteps, and snaps on an arm trap while the opponent stumbles forward—he shoves them into the ropes, yanks them back by the wrist, and spikes them before the crowd can even finish reacting. |
| Basic Finisher | Platinum Driver |
| Basic Finisher Desc | — |
| Submission Finisher | Long Island Lock |
| Submission Finisher Desc | — |
| In Ring Personality | Smug, cruel, and camera-aware. He weaponizes the crowd’s hatred, constantly jawing and posturing—then flips to sudden seriousness when it’s time to hurt someone. |
| In Ring Tactics | Win by control and corruption: isolate a limb, cut off comebacks, bait mistakes, and steal momentum with shortcuts (rope leverage, distractions, feints). He’s a technician who fights like a con artist. |
| Always Do | Do at least one “villain lecture” moment (talking to the camera/crowd) before immediately eating a shot or countering one. Use one blatant-but-plausible shortcut per match. Make the finisher feel stolen “out of nowhere.” |
| Never Do | Do NOT make him a brawler who only throws fists. No long aerial sequences. Avoid goofy comedy—his heat is arrogance and cruelty, not clowning. |
| Writer Notes | MJF-inspired feel: elite character work, classic heel structure, sharp technical offense, and a sudden finisher. He should make opponents look heroic… right before he robs them. |



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